Talk:Fairy Garden Revisited/@comment-67.163.73.238-20141011232107/@comment-1465604-20141012044410

I never said anything about high expectations? Are you addressing someone else with that line? Also, this entire game is a giant slot machine. Questions and randomized, drops are randomized, damage deviation, emblems are randomized. If you just want to be handed great spirits for free with no randomization or struggle, maybe this isn't the game for you.

Anima being difficult to obtain is the developers' way of making Nafya difficult to obtain. How would you rather they do it? Just hand us an A-rank Nafya and require us to feed her the max evo of each of the other event spirits? Requiring Anima to be in your deck is actually a smart move as it further handicaps players. I am unable to run a team of Asmodeus and Tripsabelis because Anima's heal and 2-turn delay are simply not good enough to support such a team. And if my Tripsabelis and Arle weren't all fully released, I would also not be able to 2-turn the poisoner in the 1st round of the raging dragon in the 3rd round, which would've forced me to run at least 1 more delayer alongside Anima. With 1 more healer over a hard hitter, I likely would either have to run a 3rd healer or a delayer or shielder in order to be able to deal with both the raging thunder dragon and raging Elnor.

Your personal bad drop rate is unfortunate, but drop rates are personal. Generally, Fairy Garden does not have that horrible a drop rate. The fact that it takes you 2 crystals to finish Viela's quest sometimes is also not that relevant of an argument since that's either caused by you running a mid-level deck or just messing up on dual- and tri-colour questions a lot (and if you're doing that, just run 100% elucidators, such as healer!Pazza to help you minimize that). Also, each Fairy Gariden spirit needs only 1 drop each to be fully evolved (unless you ignore Phina). It's only been 2 days out of 14, so 9 runs without a drop isn't that horrible if your goal is to simply evolve all of them to max evolution.