Talk:Tournament/@comment-24172591-20140812045025/@comment-24924403-20140813004849

I'm looking for a deck that doesn't require so many hidden powers unlocked. While the spirits in Philip's video can be gotten with some investment, the hidden powers are another story altogether. If he ran those spirits vanilla, I wouldn't be surprised if it took him 10 turns to complete depending on fodder formation, not to mention it'd require a ton of DC to run. Yes, I know 10 turns will not get you anywhere at rank 17, which is why I said to use a 8 or 9-turn deck for benchmark purposes, which is already pretty hard to achieve.