Talk:Sophie Harnet (Magical Mystic Girl)/@comment-172.56.11.226-20141010065745

I need some help figuring out when I could use her now that I have a S version of her.

So, it takes 5 turns for her to get the same boost as an elemental slayer (2.3x) and has similar HP them too (however you do, do more off color damage). For moderately tough event quests, I can see the 3 (or less) turn embleming can be very helpful in the 1st battle but for the rest of the quest, as long as you have 2 emblemers in your team (Pino & some slayer, Reil?), you should be set, and have no use for her. In tournaments, I don't see any value in this spirit except for anti-emblem trolling in 1st round. But, at that point you've already hedged your bets and potentially seceded from getting 1st place by not bringing a different heavy hitter. Any comments on this view?