Talk:Tournament/@comment-76.196.237.164-20150103195657/@comment-1465604-20150104014247

Valzine doesn't actually need to be fully released. His most important Hidden Powers are his 3rd (TCC down) and 6th (Thunder ATK +100) Hidden Powers, but they're  far from critical, seeing as how a 9-turner will still get your 1st most of if not all of the time in #16 and +100 Thunder ATK, while good, isn't that important. So leave Valzine's Hidden Powers for last if you're short on ethers. Valzine very last Hidden Power is literally useless as there's no way you're going to need a 7-turn finish to get 1st in #16.

You might want to consider using batman!Baron (SS) over Angie if you can live with not having the crutch of an emblemer to rely on or subbing Valzine with him. Assuming you fully release all of your spirits, Valzine's nuke will inflict 1863 damage more than Baron's, but Baron's extra +100 Thunder ATK will inflict (105 (Mineva) + 172 (Ayfa) + 75/150/225 (Roteth) + 150 (Angie)) for a total of 502 - 652 more damage per turn, plus 112 damage per turn once you activate Ayfa's Special Skill.

When it comes to Answer Skill, Valzine inflicts 3572 damage per turn. Meanwhile, batman!Baron's effective damage is 4022 against 1 enemy spirit, 4341 against 2 and 4659 against 3. In other words, batman!Robin will outdamage Valzine no matter what in rank 16. Valzine is great when you need an ultimate 6 iTCC nuke. Not so much when you don't. Even Angie outdamages him.