List of Special Skills

See also:
 * List of Answer Skills
 * Skills

The goal of this article is to list all of the special skills in the game by name. Feel free to add any missing skills and spirits. To ensure accuracy, please add multipliers only if you have calculated the mean multiplier from a respectable sample size (preferably 20+ samples). Due to version differences, please do not add multipliers from the JP wiki without verifying it with the aforementioned steps first.

Formula for nuke SS:


 * Because there is no question answered at the time of activating SS, there is no damage boost from AS, only team boosts from other SS increases SS damage, like Rufle's SS.


 * Element modifier is 0.5 vs strong element (e.g. fire vs water), 1 vs same element and 1.5 vs weak element.


 * Combo represents the 1% damage increase per consecutive correct answer. First correct answer will add 1% damage.


 * Deviation is a natural damage variation for each attack. The multiplier is between 0.9 and 1.1 (10% max deviation).

Unlike answer skills, the only time where precedent implies the same multiplier is if the special skills' name and description both match. For example, if an answer skill has the same description as Reverse End (Massive increase in damage to one enemy), then that answer skill will have the same multiplier (1.25x) 99% of the time. Thus Reverse End acts as a precedent for other skills of the same description, such as Mable's Jin Trance. For special skills, however, descriptions may not carry the same meaning. Libby and Quintus both do a large amount of damage to all enemies, but Libby has a multiplier of 125% while Quintus has a multiplier of 100%.

Lowest TTC represent the lowest initial TTC a special skill can be with maxed out potentials (applicable only for the first time in a quest run). If a spirit has no potentials yet, leave an asterisk next to the number.

For tables without a users column, the first column's background color specifies the element of the user.

Team Boost
SS boosters of the same element do not stack. The most recently activated one overwrites the previous boost i.e. only the duration and bonus of the latest SS is applied.

Revive
Note that sacrificial revivers heals all spirits while normal revivers only heal fallen spirits.