Talk:Wolf of Scarlet Woods/@comment-81.166.196.19-20140725010813

Okay, screw my wall of text below, here's all you'll need to know about the 5* quest if you already have an adequate team, I'm sure there are other builds that work, but this one is the safe approach. Recommended team: *Two emblemer/AS healer spirits like Artemisia, Selene etc. No point risking it with one if you have two available as skill lock might screw you over.*One 3-turn delayer, preferably one with AS heal. A fully unlocked Angelica is golden if you can find one. Choose the remaining two spirits yourself depending on how much risk you'd like to take in order to do the quest faster, and which spirits are available to you. I personally use a revive spirit with AS heal as a backup, but I haven't had to use the SS so far. I wouldn't recommend combo healers unless you also bring a spirit that can show you the correct question. You really don't want to end up with a broken chain and non-functional healer vs the red bat in the third battle. ~32% AS heal should be more than enough to get you through unless you mess up a lot of questions (three massive healers or four large healers). I used a team with over 40% heal though. Battle one & two:  Shouldn't need any guidance here, a walk in the park.If you die here there's no point in trying to beat this quest with your current team. Battle three: 1) Use 3-turn delay at the start of the battle 2) Take down the red bat (he'll probably just get 1 hit in) 3) No more threats, take down whoever you want to and tank for SS charge on the remaining enemy  Battle four:  1) Use 3-turn delay at the start of the battle 2) Take down the red scorpion, it will likely manage to lock the SS of two spirits, but that shouldn't matter 3) Take down the blue bat, tank for SS charge on yellow scorpion until locks wear off and delayer is ready  Battle five:1) Use 3-turn delay at the start of the battle

2) Take down the red scorpion, followed by the blue one

3) Take down the yellow bat, charging SS shouldn't be a priority

Boss fight:

1) Take down the blue boss, the red bat's SS counter shouldn't be a problem as it doesn't affect embleming. The boss probably won't even get to use his charged attack before he's dead.

2) Take down the yellow scorpion, you can use time delays on the turn the red bat's SS counter is off if you'd like, but it shouldn't be necessary to survive

3) Take down the red bat, easy peasy.