Talk:Tomoe Mutra (Hell's Innkeeper)/@comment-70.77.52.237-20140918054845/@comment-25196168-20140918061419

If you have her at +8, I recommend saving your ether instead of using it for the very last hippo. The last hippo (+100ATK to yellow allies), whilst being generally useful, is not as useful for Tomoe in her normal role as a healer for a superboss team. This is because an extra bit of attack does not mean much in a superboss team for whom each run can easily last 10-50 turns. +100ATK to allies is more useful for a tournament-inclined spirit.

Tomoe's other powers are very useful though. -1TTC gets you that initial emblem quicker, -10% damage to increases her effective HP, and the two panel boosts are obviously the best of her powers.