Spirit Roles

There are three notable roles:
 * Damage Dealers: Spirits with high damage output, Answer Skill (AS) with "reverse end"/"infinity" tier, Special Skill (SS) with large damage. The table has known damage increase multipliers and number of turns it takes to charge the Special Skill. Initial attack has estimated damage against weak elements without AS and with AS. As soon as the damage formula can be fine-tuned, exact damages will be used.
 * Healers: Spirits that have Answer Skill that heals all elements, two elements or spirits of the same element. Ordered by healing factor in percentage.
 * Supports/Utility: Spirits that help out in certain situations. These skills include turn delaying, emblems, and HP decrease. There's also Choice Elimination but due to lack of popularity and viability it wasn't covered here. Number in parentheses are Turns To Charge # (TTC).