Talk:Jennifer Abbott and the Ruins of Sand/@comment-24772964-20141109065846/@comment-89.27.51.127-20141110235956

It could be, but even with 4 or 5 emblem boosts depending on deck used, I keep getting all red and yellow emblems to start with and too many turns for a blue, in any combination, before being able to kill the blue skeleton in the first round that does the long lasting poison. 9 times in a row now, at some point there just comes a streak of the wrong colors and emblemer/s is/are always on cooldown due to having to use them at inconvenient times. Four times in the very first round death by poison, twice with the yellow turtle nuking me down with a sliver of health left and three times in the boss battle, with the boss twice being but a pixel short of enraging for easier single target attacks, but then all the wrong emblems start appearing in a row until nothing more can be done.

Tried with the highest damage I could muster with Kamala, 2x Halloween Sophies, Nafya or Aura and Pino or Rusche, but no matter what I tried, at some point I just hit an emblem wall and get withered down unable to respond in time.

Did it successfully 18 times with a 3 healer deck and Frey as a delayer, but even then, Frey is still so damned fragile that she can get sniped by those two red skeletons if unlucky enough, fun times. However, now 3 color questions seems to be shuffling faster than I can even memorize them, since it often takes 26+ turns in total as well. That's 360 mana, or 1800 minutes of waiting for it that I won't ever be getting back and a couply crystals that I can't be arsed to burn for this event that keeps frustrating me to no ends.

Just saw that the JP version got SS Coffy, Artemisia and.... Frey. They even have a HiPo on some of the new SS spirits that heals allies for 10% at the end of each combat phase. We don't even have SS Pino yet and what's up with nerfing Czarna's AS and giving it to some limited invoke spirit >_<