Talk:Relm Rollot (Devilish Magic Girl)/@comment-62.163.167.217-20141017225211/@comment-59.167.118.137-20141103004621

Also, until we get another SS healer in red that works with a power hitting team, I can't help but feeling Relm's best friend is a George & Emilia with enough hippos to reduce the TTC on that heal to 5 turns. The biggest limit on Relm is going to be making sure that she doesn't take damage before her combo kicks in and the team she's on becomes more capable of one-shotting everything that moves. G&E helps take care of fodder who could fire in the first 2 turns, and the earlier G&E's heal is available the earlier Relm can be patched up.