Citadel Lorencio

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Spirits drop at level 1.

In-Quest Transcript
Warning: Spoilers ahead.

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Prologue= It is both alpha and omega.

A space that connects worlds, it devours all and creates all.

The Abyss.

The Way was opened by one wizard and closed by another.

A Wizard and a cat, heroes who saved the world from crisis.

This pair was soon known as "Black Cat Wizard."

People speak of "Black Cat Wizard" as a hero.

But suddenly these two disappeared.

Why? Where did they go?

Nobody knows.

And now...

It's been half a year since anyone saw "Black Cat Wizard."

Wiz: So what that means is...

Wiz: ...are you even listening??

-- It looks like you've been caught spacing off again.

-- Wiz lets out a frustrated sigh.

Wiz: I guess it's a bit late to be explaining all this to you now.

Wiz: You're a person that would just throw away fame, no?

-- Inherited mastership works that way.

-- Telling that to Wiz, he lets out a boisterous laugh.

-- The guild has sent you an invitation to join headquarters.

-- You refused their offer about six months ago.

-- Yet headquarters is still looking for you.

Wiz: The four sages probably are thinking that we're there.

Wiz: If they're trying to gather wizards, it'll get heated there.

-- Wiz no doubt has personal experience with this.

Wiz: There's no point in me heading back to HQ like this.

-- and so...

Wiz: I need to get my human form back.

Wiz: That's why we're on this journey!

-- Wiz smiles at you softly.

Wiz: But first, let's check this.

-- You check where Wiz pointed.

There is a door floating.

-- The door leads to the town of Lorencio.

-- It looks like you reached your destination in no time.

Wiz: Hurry up or I'll leave you behind!

Stage 1: The Walled Town= -- You pass through the gate into the bustling city.

-- People chatter, shop owners call out for customers.

Wiz: This place is always busy!

-- The vivacity of the city makes your heart race.

Wiz: We should hurry before the sun sets!

-- You suppress your desire to dilly dally and follow Wiz.

-- After a bit you see a large church.

Wiz: Hope we can get some good work today!

-- You listen to Wiz with hope and follow him into the church.

-- Opposite of the outer world, inside the church it is quiet.

-- Your eyes circle around at the lovely illuminated interior.

-- You approach a lone sister in front of you.

Bernadetta: Welcome to the Lorencio Guild. I am Bernadetta.

Bernadetta: I am the master of this Guild.

Bernadetta: Are you here today for work?

-- You tell her you are and she starts to look a bit troubled.

Bernadetta: We have many requests, but...

-- You can’t give work to unregistered wizards?

Bernadetta: You’ve helped us before and I would like to, but...

She considers it, then begins shuffling through some papers.

Bernadetta: I think this about all I can offer you right now.

Bernadetta: It’s not really work for a wizard so much.

-- You tell her you’ll accept and she chuckles.

Bernadetta: Well then, may the spirits protect you.

Wiz: ...

Wiz: Trash pickup, waterway cleaning... just random jobs!

-- Work is work.

-- You and Wiz share a glance and depart the church.

Stage 2: New Sleeping Quarters=

Wiz: Ugh, we finally made it back.

-- You and Wiz both stretch your sore arms and legs.

-- You have returned to the church at the edge of town.

-- This church looks like it will be your new home from now.

Wiz: I'm having some extra dinner tonight. I deserve a treat!

-- Wiz is in a festive mood tonight.

-- But her expression suddenly changes.

Wiz: But I guess the tough part is just getting started.

-- You force a smile to make up for Wiz's sudden mood change.

Stage 3: Church Job=

-- You cautiously open the gates to the church.

-- And just then...

Cheeky Boy: Why did you come back here, wizard man?

Boy with Glasses: Get outta here!

Young Girl: Kitty cat!! Come here kitty!

-- Before you know it you are trapped by the surrounding kids.

-- You see that Wiz is being manhandled by the children.

???: Settle down you guys!

-- A voice booms out and the children freeze.

-- You notice the leaders of the local guild standing in the door.

Cheeky Boy: Oh no! It's Bernadetta!

-- One of the boys calls out.

Bernadetta: ...Bernadetta?

-- Bernadetta grabs the boy before he can get away.

Cheeky Boy: Ouch! Owowowowowow!

Bernadetta: I thought we talked about calling me Ms. Bernadetta?

Bernadetta: Understood? That's how we speak to adults.

Cheeky Boy: Shut up hag!

Bernadetta: Excuse me?

Cheeky Boy: Let's get out of here!

Boy with Glasses: Go go go!!

Young Girl: Wait for me!

Bernadetta: Hey! You kids wait up!

-- The boy frees his hand and flees the church.

-- The other children take off after him.

Bernadetta: Those darn kids.

Bernadetta: Sorry about that, wizard. You must be tired from work.

-- You smile and reply that it's ok.

-- The children at this church have all lost their parents.

-- Bernadetta works both here and at the guild.

-- You ask if there is nobody else who can care for the kids.

Bernadetta: Nope. I'm still surprised that they took to you like that.

Bernadetta: They don't usually just approach people like that.

-- That's quite an "approach" the children have.

-- Bernadetta thanks you for being kind to them.

-- A guestroom in the church has been prepared for you.

-- You are finally able to focus on the work you came here to do.

-- That is, to turn Wiz back into her human form.

-- Night falls deeper as you sit stop the mounatin with Wiz.

Wiz: Looks like it really won't be that easy to find!

-- You have both been tracing over the magic scroll for ages.

Wiz: Transmutation...that's a skill of the dragon clan, right?

Wiz: That's not something you'd see in your average scroll.

Wiz: I've asked Rusche for help, but I don't trust her...

-- The transmutation is your only clue at the moment.

-- A forbidden art where a true name is thrown away for another.

-- With this art, one can change into anyone else.

-- Wiz's condition likely stems from transmutation like this.

-- This is the only info you can count on right now.

Wiz: Yeah I guess so...

-- Wiz watches you roll up the magic scroll.

Wiz: So headquarters has finally recognized your power!

Wiz: This is the dream of most wizards!

Wiz: I've never heard of anyone just throwing it away!

-- Are you really going to complain?

-- Wiz lets out a laugh at this comment.

Wiz: Getting promoted gives you rank but they steal your freedom.

Wiz: Anyway, just be careful that they don't find you.

-- That's why we're laying low.

-- And also why we can't get satisfying work!

Wiz: Hehe, you're a bit of a celebrity!

-- Wiz glances at you with a larger smile each time.

Wiz: It's late today, let's call it a night.

-- Night has fallen outside.

-- You lay on the bed and close your eyes.

-- ... ...

-- ... ... ...

-- Somewhere far away...

-- You hear something that sounds like growling.

-- What could that be?

-- This must be the wind blowing through the forest.

-- ... ... ...

-- You fall asleep while listening to the wind.

Stage 6: Wall Repairs=

(Upon entering Stage 6)

-- Today you are once again doing chores for Bernadetta.

-- You are quietly laboring away. Next to you...

Wiz: Nothing to dooooooo! It's so booooring!

-- Wiz stetches and lets out a yawn.

-- If he's that bored, why not lend a paw.

Wiz: Yeah maybe...but...

-- Wiz lets out a sigh.

Wiz: There's not enough work for me to help today.

-- He's right. You may not even have enough for dinner.

-- Then again there might be zero work soon.

-- You return to work, grateful for what you have now.

*********************************************************

(After completing Stage 6)

Wiz: Yikes, this one is huge!

-- Wiz is again mumbling to herself.

-- You raise your eyes to see a floating door-like panel.

-- You look around and see the wall encircling the city.

Wiz: It's like a prison wall. I don't really like it here.

-- The huge wall is no doubt there to protect the city.

-- Perhaps a relic from a long forgotten war?

-- When all of a sudden...

Friendly Old Man: Is that really so rare?

-- An old man notices you gazing at the wall.

-- You nod at the kind looking man.

Friendly Old Man: I guess if you aren't from around here, it looks odd.

Friendly Old Man: That wall is the pride of this town.

-- The man laughs loudly, but then suddenly changes his tone.

Friendly Old Man: Truth is, that wall keeps this town safe from a beast!

-- A beast?

Friendly Old Man: Yeah. A Rabid demonic beast!

-- You are taken aback by this sudden revelation.

-- The man nods deeply.

Friendly Old Man: There's a huge creature that lives outside the city.

Friendly Old Man: It's as big as the mountains and fierce as a dragon!

Friendly Old Man: The kinda beast that destroys whole kingdoms!

-- The man takes a minute to think.

Friendly Old Man: He who will guide the world into the abyss.

Friendly Old Man: I'm pretty sure that's what the priest used to call him.

Friendly Old Man: At any rate, those walls are saving us from certain doom!

-- This old man's passionate words stir your memories.

-- A growl that echoes in the dark of night.

-- Could that have been the creature this man speaks of?

Friendly Old Man: Hey there, you ok?

-- You had become lost in thought.

-- The old man starts to apologize.

Friendly Old Man: Sorry about that, didn't mean to scare ya!

Friendly Old Man: Don't worry. It's just an old fairy tale!

Friendly Old Man: The wind around here is strong and makes weird noises.

-- The man laughs out loud as he pats you on the back.

-- Just then you hear a bell that marks the coming of evening.

Friendly Old Man: Woah! Is it that time already?

Friendly Old Man: I need to get back cause my old lady is scarier than the beast!

-- The man walks off laughing.

Wiz: Are you worried about what that old guy said?

Wiz: There's stories like that in every town.

-- You nod, but something about the story still bothers you.

-- You can't quite explain just what it is that makes you uneasy.

Wiz: You worry too much! We've got more important matters at hand!

-- You realize he's right.

-- You need to figure out how to return Wiz to human form.

Wiz: Did you just realize what you need to do?

Wiz: Our first and foremost concern needs to be...

-- Wiz stares at you with dire seriousness in his eyes.

Wiz: What are we going to do for dinner?

-- Just as Wiz says this, your stomach let's out a growl.

Stage 7: Find the Children=

-- You finish early and head back to the church.

-- When you reach the church, Wiz makes an odd face.

Wiz: What is that??

-- You look up to see what he's referring to.

-- You see Bernadetta with her face in a bundle of wood.

Wiz: Is this some new game around here?!

-- You and Wiz share a glance and then speak to her.

Bernadetta: Oh, the wizards! You guys were quick today!

-- You tell her that there was no work to be found today.

-- It seems like there is no more work for you in this town.

Bernadetta: I apologize for that, I wish I could find more for you.

Bernadetta: I think it would be best if you registered at the guild.

Bernadetta: I can vouch for you so I'm sure you can get work fast.

-- You shake your head.

-- Getting found by headquarters would be disastrous.

-- You decided to ask Bernadetta about her previous behavior.

Bernadetta: Hm? Is is that weird?

-- You think so.

-- To be honest, Bernadetta looks a bit sad.

Bernadetta: I was looking for those kids.

Bernadetta: I was already outside the city, so I thought I'd check.

-- You turn to look at the church.

-- The unusually quiet church is uncomforting to you.

-- Bernadetta tells of how this happened.

Bernadetta: Those kids shouldn't be in town. Maybe the forest?

Bernadetta: It's not that confusing of a forest. Where are they??

-- Shall we go look for them?

-- Bernadetta perks up at your offer.

Bernadetta: Really??

Bernadetta: Thank you so much, I would be in your debt!

Bernadetta: I would like to go too, but I have other orders.

-- Leave it to us.

-- Bernadetta seems relieved.

-- She thanks you profusely and heads to town.

(Before Stage 7-1)

Wiz: Well then, let's be off!

-- Even the local forest is dauntingly large.

-- You and Wiz are well-prepared and about to leave...

-- ...but just before you leave your feet come to a stop.

Wiz: ???

-- A bush in front of you has made some rustling noise.

-- A boy jumps out. You recognize him from the church.

-- You are about to speak to him, but Wiz stops you.

Wiz: Wait. He's up to something.

-- You duck down to avoid being spotted.

-- ...

-- The boy is nervously looking around him.

-- He checks once more and heads back on the path.

Wiz: What is he doing?

-- You shrug.

Wiz: Smells like trouble!

Wiz: Let's follow him!

(Before Stage 7-4)

-- The trail continues onward.

-- You have no sense of what direction you are traveling.

-- The boy you were following has disappeared.

Wiz: That little guy is good to have lost us like that.

-- You use the sun and your map to pinpoint your location.

-- He came out this far??

-- It would seem that way.

Wiz: Hey! I'm gonna check this spot!

-- Wiz's shout breaks your thought.

Wiz: There's a cave over here!

-- Sure enough, a cave entrance stands in front of you.

-- In front of the cave are a series of small footprints.

Wiz: Seems like he's in here.

-- You and Wiz exchange a look and enter the cave.

(Before Stage 7-4 Boss)

Wiz: This is a deep cave! Huge inside!

-- Wiz's excited voice bounces off the cave walls.

-- The cave is pitch dark, but some holes in the ceiling shine.

-- The light beams reflect off the moss and add a green color.

Wiz: This is really beautiful!

-- You nod and agree with Wiz.

-- You almost forget why you are there in the first place.

-- You hear something.

-- The wind creates spooky sounds within the cave.

-- Or could that be a beast?

Wiz: Uh...ummm...

-- You are intoxicated with the unreal surroundings.

-- Wiz is also mesmerized. You sense some nervousness.

Wiz: Just keep going down, don't look back.

-- Unable to hear her, you ask her to repeat herself.

-- The wind in the cave creates a howl-like sound.

-- The howling wind is getting stronger.

-- Almost as if it were inside your head.

Wiz: Run!!

-- Wiz's yell echoes through the cave.

Stage 8: Further Down the Road=

-- The sunlight breaks through the canopy and leaks light on you.

-- You listen to the birds sing happily.

Cheeky boy: what are you doing? keep up!

-- You and Wiz share a glance and sigh.

-- This boy is leading you through the woods.

-- These woods sprawl out behind the church.

-- Today you aren't worried about getting lost.

-- This boy is confident and seems to know these woods.

-- This is like a backyard to him.

-- From the corner of your eye, you notice Wiz jump.

Wiz: I think we just crossed a barrier.

-- Barrier?

-- Wiz nods silently.

Wiz: You know about the 'lost forest' right?

-- you shake your head no.

Wiz: It's a living forest where fairies dwell.

Wiz: They put up barriers to protect their home.

Wiz: You could end up getting lost forever!

Wiz: I heard that you have to negotiate with the fairies!

-- You tilt your head and ask.

-- So, is this that 'lost forest?'

Wiz: I don't know, but that was definitely a barrier.

Wiz: Unless...

-- Wiz looks straight ahead.

Wiz: You would think someone would have found a cave this big.

-- In front of you is the entrance to the cave.

-- When did you get here again?

-- Looking at the entrance, you remember your recent trip there.

-- The deep, deep cove.

-- A demon growling right in front of you.

-- But that's not what surprised you the most.

Young girl: Ooooohhh...

Boy with glasses: Nnnnnnnn...

-- These children stand between you and the demon.

-- To protect the children you try to jump towards the demon.

Cheeky boy: Don't hurt him!

Boy with glasses: I'll get you!

Young girl: Ooooooooooooooooo!

-- The children are standing and seem hostile to you.

-- You stand down.

-- ... ... ...

-- ... ...

-- ...

-- The beast is standing quietly.

-- The children dance around the beast.

-- Could this be the beast spoken of in Lorencio?

Wiz: What the heck?

Wiz: Those kids have tamed that beast?

-- The children hug the beast and jump on his body.

-- Are those kids not scared of that beast?

Cheeky boy: He's not scary! He's nice!

Boy with glasses: He's nicer than all the adults!

Young girl: Yeah! He is!

-- The children are defending the beast.

Wiz: They protect it like it were family to them.

-- You look at Wiz after she says this.

-- She is gazing forward right at the children.

-- You ask what's wrong.

Wiz: Anyone can say nice things.

Wiz: When we lose what's important, what can we trust?

-- Wiz seems a bit sad as she speaks.

-- Perhaps wiz also...

Cheeky boy: You wizards listening? Don't say a word about this!!

Cheeky boy: Don't tell any adults, especially Bernadetta!

-- You look at the children again, then back at Wiz.

-- You don't sense any of the anxiety from before.

-- You feel that these children are special.

-- But you decide not to tell Wiz just yet.

Cheeky boy: Hey! You listening??

-- The boy's voice jolts you awake.

-- You spaced off staring at the cave's entrance.

Cheeky boy: C'mon! We'll leave you behind!

Cheeky boy: We only brought you because you said you'd keep a secret!

-- The cheeky boy continues on deeper into the cave.

Wiz: I don't thnk the children noticed the barrier.

Wiz: It's powerful and best if the townsfolk don't know about it.

-- Wiz's statement gives you new questions.

-- How did the children find this place?

Wiz: There are cases where a child's naivety overpowers magic.

-- What about you?

Wiz: Me? Well...I...

-- Wiz laughs a bit.

Wiz: I guess I'm a kid at heart!

-- More like a kitten.


 * -|Stage 9: Voices From the Lake=

(After completing Stage 9-4)

-- You visit the guild for work only to find trouble happening.

-- Bernadetta is surrounded by a group of people.

Town Folk: We can't look after them any more.

Bernadetta: Please! There must be some way...

Town Folk: We must care for our own country's troubles!

Bernadetta: Yes, but...

Town Folk: Bernadetta, do not get involved in this any more!

Bernadetta: I will not let this go! Oh my!

-- Bernadetta notices you watching the situation.

-- The town folk give a sigh and disband.

-- You ask about the situation, but her face clouds over.

Bernadetta: Maybe you guys could ask for me.

-- Bernadetta takes a deep breath and continues.

Bernadetta: I'm sure you've noticed, I'm the only caretaker here.

-- You nod silently.

-- There are no adults at the church.

-- You had noticed before but decided not to say anything.

Bernadetta: It's the church's job to care for the orphans.

Bernadetta: The church watches this country's orphans.

-- These words give you a confused grimace.

-- This country's children...

-- Could that mean...

Bernadetta: Yes, it is what you imagine.

Bernadetta: Those children are not from this country.

Bernadetta: They are all refugees from elsewhere.

-- There's no way to look after them at the church?

-- Bernadetta shakes her head.

Bernadetta: The town folk do not want their taxes to help these kids.

Bernadetta: They don't want to deal with other's problems.

Bernadetta: We do get some kind private donations, but not much.

Bernadetta: Most of the people see those kids as a bother.

Bernadetta: Well, that's enough of me and my problems.

-- Bernadetta shifts to a smile and her voice rises.

Bernadetta: There's a good amount of work for you wizards today.

-- You accept the jobs and decide the guild can wait.

-- But you still have an uneasy, unresolved feeling in your gut.

Wiz: ... ...

-- Wiz also looks a bit distressed.

Wiz: No, it's nothing.

-- Convincing, but not convincing enough.


 * -|Stage 10: Guarding the Quarry=

-- It's been a while since you came to Lorencio.

-- You have grown accustomed to the new surroundings.

Wiz: I'm going to take a walk. I'll come back for dinner.

-- Wiz leaves without waiting for a response.

-- On your way to the guild, you hear a harp playing.

-- You look to see a minstrel playing in the street.

-- He was playing a song about the beast that lives outside.

-- The harp's music pulls you in deeper.

-- The song finishes and a wave of applause rises.

-- His song reminds you of the beast from the cave.

Minstrel: Did you enjoy my song?

-- The minstrel suddenly approached you.

Minstrel: Oh, I'm sorry if I startled you.

Minstrel: I was worried that perhaps my song upset you somehow?

Minstrel: Your face looks a bit troubled.

-- You shake your head.

-- You tell him that you liked his song.

Minstrel: Isn't it great? The world is full of songs to sing!

Minstrel: Ruling kings, damsels in distress, young lovers...

Minstrel: Songs can take us to dream worlds we may never truly see.

-- That is true.

-- You nod in agreement with the minstrel.

Minstrel: Hehe. Might you be a dream chaser as well?

Minstrel: I see. You may have the gift of song in your heart as well!

Minstrel: People love fantasies and stories. But...

-- The minstrel continues to smile as he talks.

Minstrel: The truth is what fascinates them most.

Minstrel: The stories that get passed on the most are those in truth.

Minstrel: I'm not saying your intuition is wrong.

Minstrel: It's just that there is also truth behind these songs.

Minstrel: He who will guide the world into the abyss.

-- The minstrel's words echo within you.

-- You cannot read his true intentions.

-- You doubt this coincidence, your stomach starts to turn.

-- You want to ask a question, but...

Minstrel: Well then, I should be going!

Minstrel: I have a feeling we will meet again!

-- He leaves before you can get your question out.