List of Special Skills

See also:
 * List of Answer Skills
 * Skills

The goal of this article is to list all of the special skills in the game by name. Feel free to add any missing skills and spirits.

Formula for nuke SS:


 * Unlike answer skills, only team boosts from other SS increases SS damage, like Rufle's SS.


 * Element modifier is 50% vs strong element (e.g. fire vs water), 100% vs same element and 150% vs weak element.


 * Combo represents the 1% damage increase per consecutive correct answer. First correct answer will add 1% damage.


 * Deviation is a natural damage variation for each attack. The multiplier is between 90% and 110% (10% max deviation).

Unlike answer skills, the only time where precedent implies the same multiplier is if the special skills' name and description both match. For example, if an answer skill has the same description as Reverse End (Massive increase in damage to one enemy), then that answer skill will have the same multiplier (1.25x) 99% of the time. Thus Reverse End acts as a precedent for other skills of the same description, such as Mable's Jin Trance. For special skills, however, descriptions have less weight. Libby and Quintus both do a large amount of damage to all enemies, but Libby has a multiplier of 125% while Quintus has a multiplier of 100%.

Lowest TTC represent the lowest initial TTC a special skill can be with maxed out potentials (works only for the first time). If a spirit has no potentials yet, leave an asterisk next to the number.

Revive
Note that sacrificial revivers heals all spirits while normal revivers only heal fallen spirits.