Talk:Michaela Seraphim (Divine Smile)/@comment-112.198.77.110-20150204063954/@comment-1465604-20150206121618

Again, you don't want to bring darthvader!Michaela over Asmodeus because you'll have 2 turns without a multiplier (or even undivided trimagic). Which means that you'll potentially have to add 1 extra turn to your turn count. Basically, when bringing darthvader!Michaela (1 or 2 does not matter) and zero Asmodei, the only way to not get 1 turn "added" is to run into the 2Y formation twice in a row as your first two battles, something that almost never ever happens because running into 2 (or more) 2Y formations is exceedingly rare.

There is literally nothing to be gained from bringing 2 Michaelas over 1 Michaela and 1 Asmodeus, as both of their nukes have an iTCC of 8, which is gonna bring you a 9-turn finish, which will potentially give you anything between 1st to 7th depending on your speed and how the ghosts pan out.

What you want is 1 Asmodeus, either 1 xmas!Akari, 1 Akari, 1 Jormungand (not Apocalypse) or enough Fire ATK Ups (around 11) in total to be able to 1-turn the 2R1Y formations with no combo. Then you'll want to populate the rest of your deck with as many Isabelis as possible in order to use her iTCC 7 nuke to secure an 8-turn finish. If you've got snooker!Yukka, that's killing 3 birds with 1 rock as you can use her to both bring +300 ATK to the team, a ridiculous amount of fire power and bring down everyone's iTCC by 2, allowing 2 Isabeli nukes to secure you a 6-turn finish.