Talk:Tournament/@comment-1465604-20150403103350

I was finally able to assemble decks (mono-fire and mono-water) that are "guaranteed" 6-turn finishes in Wizard Rank 17 .

I can come up with many, many, many permutations of mono-fire that can achieve this result, but mono-water's stricter due to fire simply having a lot harder hitters. Once this cup is over, I'll be able to assemble a mono-water deck consisting of 3 event quest/tournament reward spirits (and 2 crystal invokes) that is also guaranteed a 6-turn finish.