User:Foxhead128

About me
I started playing this game last year, some time before the Wizard Cup Gold Edition tournament, so I'm actually a relatively longtime player. I'm also incredibly lazy and took a several month long break at one point, which is why my level is so low.

Some things to take note of:


 * You may refer to me using the pronouns of your choice, except for "it." Him, her, them, zir, xem, etc. I don't particularly care. Bonus points if you use differently gendered pronouns in the same sentence. =D
 * I try to be accommodating with my questing decks and lead with good helper spirits, even if they're not the best-suited for those decks. In general, I lead with some kind of healer. If the deck build can afford it, it'll be a combination healer and reviver. Secilia deserves mention for being fully unlocked, bringing her to 2.5k HP and resisting Water. The same cannot be said for my tournament decks, which lead with undivided trimagic users to maximize damage output.
 * Message me in-game if you want me to change my leader. I should warn you that most of my spirits are not fully leveled or evolved. Your mileage may vary, and quite wildly at that.
 * Apart from messages that pertain to actual gameplay, I don't typically respond well to in-game messages. Don't be offended if I remain silent.

Account details

 * IGN: Elsie (there are many Elsies, but I'm the magicest one)
 * Invitation code: P9VQBYA8
 * Level: Low 100s
 * Max DC: Over 190
 * Rank: Phoenix

Deck legend
I've labeled some of my questing deck variants based on their performance characteristics.
 * Balanced - These decks retain a lot of survivability while dishing out more damage than the defensive ones. I've been using these more often lately.
 * Defensive - Trades power for utility. In the past, this would be my go-to variant. Turn delays, shielders, and healers are all at home here. These decks are slow-moving, but generally dependable.
 * Offensive - Very aggressive questing decks that still retain some level of healing.
 * Suicidal - If I know I can beat a quest without healing, I may assemble one of these. They're very similar (and sometimes identical) to my tournament decks.

Fire
My most dependable element overall. It doesn't have the best selection of spirits, but it does cover all the bases. Just about every role is represented here - hard hitters, healers, shielders, delayers, and so on. This is the element I can most comfortably rely on for the hardest quests. Balanced=
 * -|Defensive=
 * -|Offensive=
 * -|Suicidal=
 * -|Rank 15 (7 turns)=

Water
Water has always been my weakest element. While some of its spirits are good, the overall selection is shallow. Fortunately, I've gotten better spirits recently, and with enough leveling, this element could become quite dependable. Balanced=
 * -|Defensive=
 * -|Offensive=
 * -|Suicidal=
 * -|Ranks 13 & 14 (6 turns)=

Thunder
It doesn't have everything that makes fire so dependable, but it has the best selection of spirits and the most unlocked hippos overall. This is my most versatile element, the one that has multiple ways to cram both power and durability into one deck. It's the awesome element. Balanced=
 * -|Defensive=
 * -|Offensive=
 * -|Suicidal & Phoenix (9 turns)=

Themed decks
Devils=
 * -|Animals=