List of Answer Skills

See also:
 * List of Special Skills
 * Skills

The goal of this article is to list all of the answer skills in the game by name. Feel free to add any missing skills and spirits. To ensure accuracy though, please only add multipliers if there is (a) a precedent (explained later), or (b) you have confirmed it either on version 1.3.9 or another version in which damage deviation was removed or have calculated the mean multiplier from a respectable sample size (preferably 15+ samples). Equation for damage calculation of basic attacks:


 * CTB (Cumulative Team Boost) is the sum of all the increase from team boosters like Hannibal's AS or Rufle's SS.


 * Element modifier is 0.5 vs strong element (e.g. fire vs water), 1 vs same element and 1.5 vs weak element.


 * Combo represents the 1% damage increase per consecutive correct answer. First correct answer will add 1% damage. A 10 Combo would cause the damage to be (1+10*0.1) = 1.1x the original damage.

Precedent: Except for healing skills, if the skill desciptions are exactly the same, the multiplier will also be the same pretty much every time. For example, if an answer skill has the same description as Reverse End (Massive increase in damage to one enemy), then that answer skill will have the same multiplier (1.25x) 99% of the time. Thus Reverse End acts as a precedent for other skills of the same description, such as Mable's Jin Trance. If you suspect an outlier, please follow method (b) to verify it.
 * Deviation is a natural damage variation for each attack. The multiplier is between 0.9 and 1.1 (10% max deviation).

Multipliers here supersede the multipliers on the Skills page.

Absorb
Heals based on damage subtracted from target current hp. Damage that overkills will not heal.