Talk:Tournament/@comment-24231486-20140929060028/@comment-81.166.196.19-20140929143157

If you're already able to consistently finish first in rank 15, it's definitely not worth attempting rank 16 before you can at least consistently 10-turn it.

There are lots of cons to running a red/yellow deck over a mono yellow deck when it comes to stability, and although I ran one myself I wouldn't recommend it unless you:

1) Have a large undivided damage dealer like Seth Bahamut. Coppol (+6) might work, but his SS is a liability when running a dual deck. Dogma is likely to cost you a turn when facing certain formations, and his nuke is much weaker than Bahamut's.

2) Have key spirits like Amelia and/or Valzine, with the ability to increase their damage for the number of elements in the deck. Amelia's yellow/red emblem can be brought down to 5ITTC with four hidden powers unlocked, which is pretty essential for a team like this to work. SS Arle hits too weak against fire and water to make a good replacement, so there's not really any point in trying a deck like this without Amelia.

3) Have a very high DC. If you have to settle with Seth Bahamut you're likely to need 200+ DC to fit a good enough team to consistently 10-turn or better.

4) Have tried everything else without succeeding

TL;DR: You'd be better off sandbagging until you get a strong enough mono yellow team.