List of Answer Skills

The goal of this article is to list all of the answer skills in the game by name. Feel free to add any missing skills and spirits. To ensure accuracy though, please only add multipliers if there is a precedence, or you have confirmed it either on version 1.3.9 or another version in which damage deviation was removed, or have calculated the mean multiplier from a respectable sample size (preferably 30+ samples). Equation for damage calculation of basic attacks:


 * CTB (Cumulative Team Boost) is the sum of all the increase from team boosters like Hannibal's AS or Rufle's SS.


 * Element modifier is 50% vs strong element (e.g. fire vs water), 100% vs same element and 150% vs weak element.


 * Combo represents the 1% damage increase per consecutive correct answer. First correct answer will add 1% damage.

Except healing skills, if the skill desciptions are exactly the same, the multiplier will also be the same most time.
 * Deviation is a natural damage variation for each attack. The multiplier is between 90% and 110% (10% max deviation).

Heal All
These are separated by spirit colors. Elements column lists elements healed instead of color of spirit.

Absorb
Heals based on damage subtracted from target current hp. Damage that overkills will not heal.