Talk:Tournament/@comment-24231486-20140929060028/@comment-81.166.196.19-20140929083741

Orochi is great for rank 16. He was actually my MVP, and the sole reason I was able to 7-turn on occasion: http://i.imgur.com/LNR4XU3.jpg

I used a RRYYY deck though, which relied on answering tricolour panels/dual panels at least once in the fodder rounds to 7-turn (along with favourable formations), otherwise it would end up as a 8 or 9-turn run depending on the formations I faced. That said, I mostly ended up with 9-turns, and only did 8-turns like 25% of the time, so I wouldn't exactly call it a stable deck..

My mono thunder team wasn't strong enough to come close to a 7 or 8-turn though, so I didn't really have much of a choice but to run RRYYY or end up in the lower half of the rankings.

I ran S Seth Bahamut (+2), SS Maria (+6), S Amelia (+5), S Amelia (+3) and S Orochi (+4) most of the time, but I substituted my second Amelia for my SS Michaela (+6) in order to be able to 7-turn (thanks to her nuke). In retrospect I should've swapped SS Maria with a second (+4/+5) Orochi as her 25% team boost didn't make a difference in any of the fodder rounds anyway. Her slow SS was also a liability in the boss battle, so a second Orochi nuke would've made up for the lost damage (from her 25% boost) in the boss battle so I'd still be able to 2-turn it. These five spirits would've made for a 100% "non-IAP" deck, which would've been cool. Would've also made for a fairly stable 8-turn deck once I had unlocked my second Amelia's +200ATK hippo and Seth Bahamut's TTC down hippo.

No matter what kind of spirits you have, rank 16 will require a high DC and lots of hidden powers unlocked to get consistent victories, so I'm really glad I'm done with that nightmare of a rank.