Talk:Fairy Garden/@comment-99.162.204.108-20140508072601/@comment-12.184.123.2-20140508185732

It took a lot of questions but I beat it with my mono lightning deck : Bahamut (A+), Dogma (S), Selene (S), Cynthia (S), Lera (S)  All at Max level.

Bahamut and Dogma combo is just the best attacking team, obviousy if you had the DC for it, then 2 Bahamut, but seriously who's going to have that? Anyway, with their undivided attack alls, it's like having a team of 9 rather than 5 :-)

Then it's 3 Heals and 2 emblems plus a bonus mega heal.

It plays out pretty similarly to the Fairies of the Night run, but these spirits are a lot tougher, and it's also the first time I've encountered the hateful power of 'locked', it stops one of your spirits from using their powers, attacking and if I was watching correctly then even when the team was healing everyone, the locked person didn't get a heal, it's a seriously annoying feature (They can of course still be attacked!)  The locked status lasts for 3 rounds!!

So far I've only done it the once, as I want to get more Elenoirs primarily, my water deck is seriously in need of some decent healers, the only ones I've got at the moment are medium heals :-(