Talk:Citadel Lorencio/@comment-59.167.118.137-20150312045637

Up to stage 13, my blue team has settled into being Satulne (vanilla), Kamala (fully released), Talia (fully released), Nafya (fully released), summerRusche (+1). Very often with an SS Frey as the helper. It feels kind of like I'm doing it on the cheap, and yet it actually seems to work pretty well as none of the hitters require combo to work, the hitting power seems to be enough to get out of most possible first rounds, and there's two heals to recover in later rounds (and having a 3-turn delay mutual friend helper is a big help in getting to those heals in the event the first round does kill off someone). Talia's nuke obliterates any round you care to use it on.

On the other hand, my red team has settled into being xmasRulbell, Kishala, Isabeli, Isabeli (all fully released) and Yayako (+2). Easier once you get combo up but riskier for round 1 of the fodder.

Yellow is currently hallowSecilia, hallowSecilia, Lamina, Tsubaki (all fully released) and Cittra (vanilla). Although I just realised that now I've levelled I should be able to replace Tsubaki with Venu.

It's a bit odd, back on stage 10 it was easy enough that I tried out a double-colour deck, yellow-blue (something like Sorana, Valzine, Valzine, Sheila, Sharon) and did just fine, but the power level has ramped up quickly.