Talk:Wizard of Gears Revisited/@comment-81.166.196.19-20141126134634/@comment-81.166.196.19-20141130004558

Yeah, it's a pretty solid build for most quests beatable by a thunder team, I haven't switched out any spirits in my yellow superboss deck in months (aside from the occasional Bahamut to Maria swap), and I've invested enough ethers in it to fully unlock all spirits except for Pazza. With Maria in the deck and a fully released Fasaar (at low HP) as a sacrificial fodder it has 6 emblem boosts, +400HP to team and +200ATK to team, which pretty much guarantees a smooth run, even in Lunatic Gauntlet. Messing up a run with two 3-turn delays, 20% heal per turn, 6-turn emblem, 6-turn elucidation AND the firepower of 2x Summer Baron requires a lot of incompetence, clumsiness or bad decision making.

That said, I switched back to a red deck for Oliver after wiping the dust off Mostro (my current MVP) though. I enjoy tearing up enemies with nukes too much, and relying on a helper can be slightly annoying when trying to farm spirits as fast as possible.