Talk:Rabbit, Mischief & Goddess/@comment-24772964-20140808100018/@comment-25187585-20140808114738

I'm not sure my fire team will have enough punch to take out Ingrid Ray in the 5* quest. I also don't have a red delayer and I think that a 3 turn delayer might be crucial for this quest.

Regarding using a thunder team, the element modifiers (0.5 vs strong element (e.g. fire vs water), 1 vs same element and 1.5 vs weak element) suggest that the Riner will do 33% more damage vs Thunder, which should be survivable with shielders but unfortunately I think you'd need 2 x 3-turn shielders and a delayer to survive it for a prolonged period.

I think it comes down to whether you have a fire team that can take down Ingrit before she attacks. If not you need a thunder team that can take out Ingrit and Riner relatively quickly, before Riner grinds you down. You'll need something like 2 delayers + 1 shielder or 2 shielders + 1 delayer.