Talk:Events/@comment-27019819-20151205161052/@comment-1465604-20151207025858

Actually, those events were usually super-boring as they were almost exclusively of the following variety:


 * Boss can drop from battle, but the drop rate is horrendous. Boss can also drop from chest questions, but the drop rate is, similarly, horrendous. You only got 1st clear rewards, which consisted of 1 copy of the spirits.


 * Tower events, only 1 copy given out for each spirit, which means no Hidden Powers unlockers


 * Spire of Elements, which you hade to really grind, but at least the main boss wasn't a cannibal

All of these, except for the 2nd run of the Spire of Elements (I think) predated enemy skills, by the way, so the difficulty just consisted of jacking up the damage and HP of enemy spirits. This could reach ridiculous levels, such as Endless Aggression, whose 100th floor featured tri-colour fodder battles and had the possibility to feature mono-colour 3-enemy fodder battles of all 3 elements, with enemy spirits with in excess of 30.000 HP and which inflicted 500/1000/1500 worth of damage to your spirits (remember, there was the potential to face all 3 elements) with a TCC of 2 during a time when we our biggest damage dealers were 2.3x 5-turn comboers and Alfard (5x on a combo of 15) and shielders and delayers had been super-rare.

Since we're more than a year behind Japan on events, there are plenty of events the developers can port over without having to design entirely new events for us, which they'll spend maybe 3 hours on before throwing them at us.