Talk:Chrome Magna: Summer Beach Camp/@comment-25002810-20140912125506/@comment-81.166.196.19-20140912205323

Thanks for the advice, Ohran, but Itsuki is pretty much already somewhat of a MVP in my planned deck (still just halfway through rank 16), with his 5 ITTC emblem and very useful clean-up attack ability.

I was thinking about running a team consisting of Summer Dunkell (+8), Summer Dunkell (+8), SS Theodore (+6), SS Kutlea (vanilla) and SS Itsuki (+7). I probably won't have this team ready until the next tournament though, since I still need 400% worth of ether to get the two Summer Dunkells to +8 and Itsuki to +7.

This team would have a combined +400ATK bonus along with 3 water panel hippos, two ATK ALL nukes and two single target nukes, so hopefully that'll secure a good run. I personally have no experience with rank 17 at all, so I have no idea how well this team can do with or without beneficial fodder formations. Maybe a fully unlocked SS Kutlea will be enough to shave a turn in future tournaments? I'll have to run some calculations later.

Either way, my impression was that 8-turn ghosts were rather uncommon on rank 17, so hopefully speedy answering and 9-turn finishes will be enough to secure consistent podium placements. Assuming my projected team can even 9-turn that is. If that doesn't work out I'll probably just keep yo-yoing back and forth between the ranks as my rank 16 team can pretty easily 8-turn there.

Anyhow, I probably shouldn't get ahead of myself since I still need another 25 Dunkells to get this deck. Thanks for the advice though!

PS: Not up to date on future spirits, what exactly does Summer Itsuki do? Which AS/SS combination? I've seen people talk about him around the wiki earlier, but I didn't catch the details.