Talk:Tournament/@comment-25141028-20140825011650/@comment-24947510-20140825124602

I'm teetering between 14 and 15 right now. There are many ways to go about rank 14.

The deck I run for it is Lucio, Ingrit (5 hipos), Shulan (3 hipos), Hazuki (2 hipos), Rufle. This deck is capable of achieving a 6 turn finish. Notice that my deck has no slayers in it... mainly because I don't have a blue slayer.

The notable points in my deck are:


 * Hard hitters, with Lucio being the early hard hitter, Shulan second, and then Rufle for the boss round. Hard hitters and comboers, especially 3-turn type AS comboers, should serve you well for rank 14. If you go the slayer route, you'll want to maximize their damage output by hitting the appropriate color. Complementing your slayers with hard hitters could be one way to go. Team boosters can also figure into it as well. You'll have to figure out what works for you as a team :).


 * Consecutive attackers aka the cleanup crew, via Ingrit and Hazuki. They're there for mop up duty to finish off stragglers and to minimize overkill damage, acting as a bridge in between the hard hitters.


 * 3 water panel up hipos, via Ingrit, Shulan, and Hazuki. Panel up hipos are great and have utility outside of tournament as well. Emblem trolling is kept minimal. As for me, I've never had to retire so far at 14 as I'd rather take the points :).

Ingrit and Shulan (and before Ingrit, Itsuki) were recent quest event spirits and comprise(d) an important part of my rank 14 team. If you have these, and have their panel up hipos, they should help you stabilize your rank 14 runs. Ingrit also fulfills the emblemer role for the team.

An emblem shuffler could be another option too.

Hopefully you are able to find a team that suits you :). Good luck!