Spirits

See also: 
 * Category:Spirits
 * Event Exclusive Spirits for Spirits that have only been available for a limited time.

There are four main types of Spirits.


 * Fodder Spirits have triplet families and are found while doing quests. They are the weakest spirits, only good for enhancing better ones. (See Experience for more information)


 * Mid Rank Spirits usually start in the C+ or B rank and have three or four evo stages. These are easy to evolve and some have fairly strong final forms (ex Dark Wolf, Valerie and Lavadine). Getting one of these Spirits is not always a complete loss.


 * Top Rank Spirits always start at rank A and have four evo stages (A, A or A+, A+, and S). If you're re-rolling (and not too picky) any of these spirits are worth keeping.

Spirits can be divided into three notable roles, Damage Dealers, Healers, and Supports/Utility. A good deck should have a mixed of two or more of these roles. (See Spirit Roles for more information)
 * Evo Spirits are a special type that are required for evolving other Spirits. These can be most easily obtained by completing the daily event quests.

Crystal Invocation is the easiest way to obtain decent spirits. It's best to wait for a special event that increases your odds of a good invoke before using your crystals. Check out the Crystal Invoke page to help decide what sprits to keep.

''Note: This page is semi automated. In order to make changes you must edit the individual Spirit Page and wait for our bot to update this table.''

Fighters
All of the spirits in this section (except for Maromar) are available by crystal invocation or in standard quests. A number of the early evo stages have never been made available.

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Starters



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Mid Rank



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Top Rank



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