Talk:Glitches/@comment-27019819-20160308181314/@comment-1465604-20160308201729

There's nothing particularly wrong with the Lock countdown, it's just that, and this is exclusive to the English version of the game, status effects, be they positive or negative (lock, poison, weaken, boost, shield, gradual heal, etc.) do not have their turn counter go down on the last round of a battle.

So if you end battle #2 of a quest with more than 2 battles with 2 rounds to go on a or several status effects active on any of your spirits and the counter is currently at, say, 2, at the start of battle 3, the counter will stay at 2.

Yes, this is mighty annoying for enemy skills such as weaken, poison and lock, but it's also super-useful for positive status effects. For example, in my 2nd Triple Bladder video, I hinged my strategy on this fact as without this exploit, it would be impossible to clear the Triple Bladder quest using a mono-thunder deck only a single shielder who can shield against thunder spirits (due to Zarajulem).