Talk:Guild Bootcamp!/@comment-24925111-20140612082922/@comment-24776460-20140612135607

I actually ment "true" random. When i say they don't follow pseudo-random i was thinking more about the algorithms use in certain games where there is a mechanism that reduces the chance of incredibly "lucky" runs and of course the "unlucky" ones. Like the ones in most MOBA games that "prevent" a player from getting multiple successive critical hits or missing multiple times in a row. Of course it still happens but the distribution would be different in smaller samples and would be less likely stacked together than a "true" random generator without such mechanism. i.e. both can have the same number of criticals and misses but for the pseudo-random i was thinking about, It would normally be more spread out.

Maybe i misunderstood, but I just assumed that was what he ment when he said pseudo-random, perhaps that wasn't the case. Anyways I do agree that your statement is right =D there is no purely true randomness in computers, just a matter of how they try to immitate it.