Talk:Jennifer Abbott and the Ruins of Sand/@comment-59.167.118.137-20141111061845

Have been running the 5* with: halloweenSophie (fully released), summerItsuki (all but one hippo), Talia (fully released), SS Kutlea (+2), summerRusche (no hippo)

One-rounds the right hand fodder in round 1, the first threat. I tend to kill the right and center fodder, then answer an off-colour question before killing left so I go into round 2 with Sophie's combo ready to go so I can one-round each fodder spirit in that round. Take out the left and right fodders there first, then focus down the yellow fodder in round 3 (sometimes it gets one round of damage off due to damage deviation, which is fine). There's enough healing from Rusche (combined with smashing the enemies fast) that all is OK up to the boss round. Then:

Sophie's SS to pump everyone, Talia's pumped up supernuke (which just does WOW damage, 27k+ to red and a more than respectable amount to blue and yellow too), Kutlea's nuke, Rusche's SS heals everyone back up, everyone targets the blue fodder (he dies), next turn everyone targets the boss (she's reduced to rage mode) and it's all over bar the mop-up. I tend to pick a red or blue delayer as helper just in case.

If I didn't have the ridonkulous damage of Sophie and Talia, I think it would be necessary to run a shielder or delayer and perhaps a 2nd healer to cope with the damage.