Talk:Divine Gauntlet/@comment-25185703-20140820055218

Just completed a run w/o crystals. The first run I got emblem trolled and knocked out in the first round. The second time around the emblems were better. I will update my userpage in a little while with the deck I used (it will be under Team Ayla which is my power fire team).

I generally agree with MatryoshkaShell's strategies. Some personal notes:

- In the first round, the center and right fodder can charge attacks, so take them out quickly. Center is yellow so you can knock it out pretty fast, then go for the right. The left one hits every turn for about 300 dmg which is annoying but not dangerous if you have enough healers.

- For the second round I took them out as yellow, red, blue, since I only had one hard hitter (Greed) and I felt it was safer for me to take them out based on which I could take down fastest. I was lucky and the dragon targeted a different spirit each time so managed to keep everyone mostly healed. That's probably too risky for a long-term strategy; taking out blue first will leave you with more wiggle room.

- The cards in the third round seem to take a lot more time to take down. As in previous round I went for yellow first, then left (since it charges, which is pretty dangerous). Delay or shield as needed.

- The final round was far less intimidating than I expected. I took out left first so I could be free to use my nukes/delays without fear of retribution, then right, then center. The right fodder is a jerk with that 1 turn full team lock. Going for it first is probably better. Once Zarajulem is on his own he can't do much against you if you can keep healed. I held onto my nukes/delays/shields expecting him to go into Rage Mode but that never happened. Now I know I can let loose the moment they become available.

I got Zarajulem to drop, and expect to see some fairly high drop rates if the Asmodeus quest is any indicator.

On attempting this quest: I like Colopl's method of making the first run of a dungeon free, as it gives you an idea of how difficult it is without draining your MP. However, if you do not have the DC/spirits to field a fire team that is stacked both offensively (with nukes/combo increases/boosts) and defensively (with shields/delays/good %age of healing) this will not be a worthwhile dungeon to run. If you can get through the first round (before all your SS are charged) and the second round (where offensive SS can't be used) then you shouldn't have too much problem completing.