Talk:Mable Taylor (Magnificent Shaman)/@comment-138.62.0.20-20150108143024/@comment-1465604-20150108144442

Because the 5-turn combo requirement makes her nigh-useless for tournaments, the place where her iTCC 5 nuke is the most desirable. In order to field her properly, you'd need a deck where you can 1-turn each fodder battle or at least where Mable's presence over another spirit won't cost you extra turns in the fodder battles. She also possesses no team boosters besides the lone emblem boost.

(All spirits are fully released for the sake of argument) Her damage when fully released is 6129 / 6129 (yes, her nuke inflicts exactly as much damage as her Answer Skill). In comparison, Lennox inflicts 4062 (unconditionally!) / 6005 damage (TCC 8, though) + 100 ATK to fire and +100 ATK to thunder, Tsubaki inflicts 3958 (unconditional) / 7422 + 100 ATK to Thunder (TCC of 8, again, though) and Izarc inflicts 5228 on a combo of 3 / 15% of shaving + 100 ATK to Thunder.

Relying on Mable often leads to not one-turning all if not most fodder battles, which means you'll get to the boss in more than 4 turns, which means that an iTCC 8 nuke isn't that much of a liability, anyway. Mable is okay for superboss quests (and even then Izarc's most probably a better choice due to the shave). She's not very  good for tournaments.