Talk:Thursday Trees/@comment-103.244.49.62-20140617072252

Short guide to God's Forest (5☆, S+ Trees) quest, with a YELLOW/THUNDER deck, with 1 turn delayer, 1 shielder.

The waves are always in a specific order and same enemies each time, no randomisation except for enemies' starting TTC.

1st wave: 3 A+ Trees (RBY) - no danger here

2nd wave: 3 S Trees (RBY) - no danger here too, but make sure your skills are charged before finishing this round.

3rd wave: A+(Y) S(R) A+(B) - The S has 1 TTC AoE, both A+ cast Poison and attack AoE alternately, on 2 TTC. Use Turn Delay, aim the S(R) tree first. Use the shield when when the S attacks. As usual, make sure your skills are charged before ending.

4th wave: A+(R) S(B) A+(Y) - The S has 1 TTC AoE, both A+ cast Skill Lock (hits 2 spirits) which locks SS activation for 7(!) turns, and alternate with AoE attacks, on 2 TTC. Turn delay, kill off the A+(Y) first, then the S(B). Make sure you skills are charged, and the skill locks are mostly gone (1 or 2 rounds left is probably ok) before ending.

5th wave: A+(R) S(Y) A+(B) - The S has 1 TTC AoE, both A+ cast Counter Standy which kills any spirits that attack them with normal attacks (using Special Skills is ok) while the Counter is still up (small icon on top right of enemy), and alternate with AoE attacks, 2 TTC. Turn delay, kill off the A+ (B) and the S (Y), then slowly kill A+(R). Be wary of attack spillover (leftover attacks after killing an enemy) hitting the A+ when the Counter is up, You need to answer off-colour or answer wrongly to avoid attacking, or answering slow to avoid triggering damage-increasing AS. Make sure skills are charged (1~2 turns away is ok) before finishing.

Last wave: 3 S+ Trees (RBY) - Red activates Skill Reflect, which kills a spirit that casts ANY Special Skill which affects it. Icon on top right of enemy shows when it is active. Alternates with AoE attacks.

Blue has AoE attacks, then does Charge to unleash a very strong attack. Turn delay, kill it first. Once this is down, the fight is yours.

Yellow has AoE attacks, heals all enemies. Kill this second, after the Blue is down. Lastly, kill the Red at your leisure.

The second last fight is more dangerous than the last one, since it's very easy to lose spirits to the physical counter.

Using Red is very hard since the Blue S+ will take very long to kill, and the Yellow S+ will keep healing it. If you target the Yellow first, the Blue will most likely get its Charge attack off.

Using Blue is fine, but a turn delayer and a shielder is also recommended.