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General Discussion
As I said in the title (I also asked in the chat box), I would like to use a picture of Wiki-background (non-profit). Is that allowed??
Just Updated
Since the game has started putting the multiplier of skills into the description (e.g. "(20%)"), we need to be able to
- Distinguish the description in the game and the multipliers we add to the description.
- Adjust the format of the multipliers we add to be the same as the game's. (e.g. Instead of "Ax / Bx / Cx", it'll be "A%, B%, C%")
- Not for the sake of a change, but consistency with the game.
As an example, Rememo Bibli (Spreading Wings of Knowledge)'s answer skill description in the wiki currenty is "After 3 consecutive correct answers, destructive increase for 2-colored panels, even more for 3-colored (300%, 450%) (1X / 4X / 5.5X)". It can be confusing.
Furthermore, I'd like to use the term "power" for the term of the strength of skills: multiplier (A% or Ax, where A is a number) or an absolute number (e.g. 3,500).
I plan to separate the parameter in the infobox for the in-game description and the power we add. Like so:
|answer skill description = |special skill description =
plus
|answer skill power = |special skill power = |special skill rca =
Note: "rca" stands for "Required Correct Answer(s)" (explained below)
This is only a plan. I haven't edited the spirit infobox yet. I have put some rough designs below for you to consider.
Answer Skills (AS)
So far, we only need to add all possible powers of the AS.
Tote (Memory Eater)
In-game AS description: Increase ATK of thunder element members by a large amount (30%)
AS Design | Visualization | ||||||
---|---|---|---|---|---|---|---|
Current |
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||||||
Same line |
|
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Different line with a horizontal line separator |
|
Rememo Bibli (Spreading Wings of Knowledge)
In-game AS description: After 3 consecutive correct answers, destructive increase for 2-colored panels, even more for 3-colored (300%, 450%)
AS Design | Visualization | ||||||
---|---|---|---|---|---|---|---|
Current |
|
||||||
Same line |
|
||||||
Different line with a horizontal line separator |
|
Ingot (Box without life or feelings)
In-game AS description: Huge increase in damage for the number of fallen team members.
AS Design | Visualization | ||||||
---|---|---|---|---|---|---|---|
Current |
|
||||||
Different line with a horizontal line separator |
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||||||
Different line with a horizontal line separator |
|
Special Skills (SS)
SS is more complex than AS. A SS has the following properties.
- Required Correct Answer (shortened to RCA)
(Never stated directly in the description) - Initial Required Correct Answer
(The same as above)
TTC/ITTC/iTTC aren't exactly the correct terms for above points, although they have been used widely in this wiki. We have to answer a question correctly to charge a SS.
Additionally, it may also have the following extra properties.
- Power (In percentage or an absolute number)
(Only mentioned for the latest spirits) - Duration
(For some spirits, it's not mentioned.)
By separating the parameter of the RCA of a SS, we can auto-calculate the initial RCA and auto-categorize the spirits by their SS RCA and Initial RCA too.
Tote (Memory Eater)
In-game SS description: Show the correct answer
AS Design | Visualization | ||||||
---|---|---|---|---|---|---|---|
Current |
|
||||||
Same line |
|
||||||
Different line with a horizontal line separator |
|
Nadja Imkatan (Crystal of the Magical Night)
In-game SS description: Increase ATK of Thunder element members by a large amount.
AS Design | Visualization | ||||||
---|---|---|---|---|---|---|---|
Current |
|
||||||
Same line |
|
||||||
Different line with a horizontal line separator |
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||||||
Different line with a horizontal line separator Separated duration and power |
|
Feedback
Which one(s) do you like? Or is it better to just leave the skills description as it is now?
Soo I forgot my password(and none of my many many passwords work...) how can I transfer to a new phone without loosing my profile?
Or how can I change my password?
Do I write to Colopl?
Hi, everyone!
I'd like to let you know that the spirit infobox design is going to be changed (improved). There are a lot of changes covered in this one big update, so I thought it'd be nice to ask your opinions and suggestions about the "new" design before applying it to the entire wiki.
To see & compare the current and later spirit infobox, please visit my sandbox7.
Purpose
Why the changes are going to be made.
- Put the most important info at the top of the spirit infobox; Stats, Skills, and Hidden Powers.
- Hopefully end the ever-confusing branching evolution (e.g. Pazza, Quan, pre-Arlia/pre-Seth). (or at least doesn't make it worse)
- Improve the overall design
- Preparation for later updates (originally this was the only purpose)
The Updates in a Nutshell
To give you a quick look on the updates without going into the details.
Additions
- Adds the spirit's name and title at the top of the infobox. They're colored based on the spirit's element. Also, adds a horizontal white line below it
- Adds a black background to all section headers (Skills, Hidden Powers, etc)
- Adds branching evolution paths
- Adds Spirits Index link to "Index #"
- Adds corresponding subpage link of Spirits Index to the spirit's index number
Changes
- Reduces spaces between rows
- Stats: Renames "No." to "Index #"
- Stats: Switches the location of "Cost" & "Race" with the location of "Index #" & "Sells for"
- Relocates the spirit's source and related events to below the evo. list
- Moves the spirit's EXP worth directly below the stats
- Changes how the evo indicators look
- Separates branching evolution requirements
The Updates Detailed
Because there are a lot of changes, I'm honestly lazy to detail all of them. =_= If there are enough requests, I can edit this post to include it.
Update: The detail is in the following picture. The image can take a whole screen (1242 x 1993 px), so it's not fully posted here.
Or visit the wiki file link / direct image URL
Examples
The following example is a made-up spirit. (Based on Sathisa Theotry (Crystal of the Sun)).
General Discussion/@comment-25090105-20150702153444 | ||||
Element | Rank | S+ | ||
Max HP | 2041 (2641) | Max ATK | 2569 (2969) | |
Deck Cost | 39 (39) | Race | Fairy | |
Index # | 2452 | Sells for | 199,800 G | |
Experience Worth (Same Element) | Min. | 10 | ||
Max. | 600,000 | |||
Skills
| ||||
Answer Skill | Miracles of the Crimson Sky | |||
---|---|---|---|---|
Increase damage by multiple amount after 10 consecutive correct answers. | ||||
Special Skill | Promised Sunlight | |||
Change category panels to fire element. (5) | ||||
Hidden Powers
| ||||
Evolution Stages | ||||
1 - Sathisa (Mage of the Sun) 2 - Sathisa (Prayers of the Sun) 3 - Sathisa Theotry (Crystal of the Sun) 4 - Sathisa Theotry (Crystal of the Sun) 5 - Sathisa Theotry (Crystal of the Sun) | ||||
Branching Evolution | ||||
Branch A (Separate path) | A - Pazza (Witch crazed for Love) A - Pazza (Witch crazed for Love) | |||
Branch B | 6B - Pazza (Witch crazed for Love) 7B - Pazza (Witch crazed for Love) | |||
Next Evolution Requirements | ||||
Branch A | ||||
Gold Cost | 2,245,500 G | |||
Materials | ||||
Branch B | ||||
Gold Cost | 999,999,999 G | |||
Materials | ||||
How to Obtain
| ||||
Obtained from | Crystal Invoke: This spirit, or its other evos, is/was available in the Crystal Invocation. | |||
Status: Available | ||||
Related Events | ||||
See Also
| ||||
Similar Spirits | AS & SS • Element & AS • Element & SS | |||
Pages | Index Entry (2452) • Pages that link here | |||
Templates | Spirit Infobox • Evo Switcher • InvokePool |
Note: "General Discussion/@comment-Alxnr-20150702153444" is the page name. When the template is applied in a spirit's page, it'll be like.
Sathisa Theotry
[Crystal of the Sun]
Your Thoughts/Feedback/Opinions?
Once again, to see & compare the current and later spirit infobox, please visit my sandbox7.
And now, the most important thing...
- Should the update be applied?
- If so, is there anything to improve? Does anything look weird/wrong? Is there anything you don't like from the updates?
- If not, why?
Please let me know what you think regarding this infobox update. Thanks in advance!
With the game losing activity, the wiki seems to have been eerily silent as well. This is disappointing, and there have been growing concerns that the game will shut down. What do you guys suppose will happen?
These two pages: List of Answer Skills and List of Special Skills.
This thread is closely related to Revamping the Categories pages by FallenAngelII.
This thread is also very similar to Answer and Special Skill Categories Discussion a while ago, only it's not about the categories name.
Why Reorganize?
After FallenAngelII created the aforementioned thread, I believe the skills pages could use an improvement. Currently, I feel like it's a bit off-organized and inconsistent with the skills grouping.
Suggested AS Skills Grouping
This is how I'd break down the Answer Skills we currently have. (Special skill are coming soon)
- AS Type
- AS Effect
- AS Element Target (for Slayers and Healers)
- AS Attack Property (single / consecutive attack)
- AS Condition
1. AS Type. It is the highest, because, well, the skills are easily categorized into it. It's also nice for people who like reading stuff.
2. AS Effect. Second group. I believe most people look for certain AS Effects rather than AS Conditions. "Who are the (element) undivided trimagicians?" instead of "Who have the 3-combo AS condition?"
3. AS Element Target. e.g. Heal Fire/Water, Slay Fire, etc.
4. AS Attack Property. Single / Consecutive attack. Only applies to certain AS skills.
5. AS Condition. Should be self-explanatory. The condition to activate AS, be it mandatory (e.g. combo, robust HP, etc.) or optional but more effects if met (e.g. leader). Each of AS Condition combination represents a section. e.g. Combo, and Combo & Robust HP each have their section.
Groups List
Here are the groups list.
AS Types / Nature
- Offensive
- Heal
or Defensive - Team Support
AS Effects Part 1
- Damage Up (Any)
- Damage Up (Element) : Elemental Slayer
- Elements: Fire / Water / Thunder enemy
- Damage Up (Race) : Race Slayer
AS Effects Part 2
- Random Damage : Variable Damage
- Undivided Tri.
- Divided Tri.
- Heal Team
- Elements: Fire / Water / Thunder / Combinations of the three
- Self Heal
- Absorb
- Team ATK Booster
AS Attack Properties for AS Effect Part 1
- Single Attack
- Consecutive Attack
AS Conditions
- (None) : Unconditional (It doesn't count as a condition)
- Combo
- HP > : Robust HP
- < HP : Critical HP
- Team Elements
- Panel Elements : Colors
- Leader
- Fallen Team Members : Grief Rage
Mock-up Example
- Offensive
- Damage Up (Any)
- Single Attack
- Combo
Table here - Robust HP
Table here - Combo & Robust HP
Table here
- Combo
- Consecutive Attack
- Unconditional
Table here
- Unconditional
- Single Attack
- Damage Up (Element)
- Fire enemies
- Single Attack
- Combo
Table here - Robust HP
Table here
- Combo
- Single Attack
- Fire enemies
- Damage Up (Any)
- Heal
- Team Heal
- Heal Fire/Water
- Combo
Table here
- Combo
- Heal Fire/Water
- Team Heal
Advantage & Disadvantage
Advantage
- Versatile if there are more AS types/effects/conditions and the combinations of them
- Goes well with the 2nd option in Revamping the Categories pages, where each category will represent each section in the list of answer skills page.
Disadvantage
- There may be (too) many sections in the page.
Your Suggestions & Opinions?
Please post here if you have any!
We should make separate pages for each category so we can organize spirits the same way we do our the Skills pages. Easier on the eyes and easier to sift through. Also costs much less data for those on mobile. We have to merge certain categories, of course, such as "AS - Damage Up (Emblem Colors)" and "AS - Damage Up (Emblem Colors/Combo" to prevent too many pages with only 4 spirits or so, but I think it'll be a marked improvement.
If possible, the Categories-links should also link to these pages.
Example:
So after two tournaments in quick succession, plus bootcamps and assorted other rewards, I'm sitting on more Crystals than I've any right to be, just over the 200 mark. Those are all earnt crystals too, just from playing the game, I'm sure there are others in the same situation.
So question is, when the hell will we get a Bazaar to spend them in? I don't care if the Bazaar spirits are average / mediocre, I just want to spend the crystals and get someone new to level up :-(
Side question : Has anyone ever done a book quest and gotten 5 S books? I've managed 4 S books and an A a few times, just wondering if anyone has ever gotten the perfect run before?
Side - Side question : I maxed out on the Wiz Quiz rewards, I didn't even realise there was a limit to those, but Noooo, after 192 answers you get bubkiss, nada, zilch (Well friend points, but meh!) Do you think they'll extend the rewards at some point?
Oh well, back to levelling up in preperation for, something?
Since the upcoming town is almost there (? - i hope kuma doesn't troll on us again), and I did clear Sciorn loooooong ago...
I was expecting that there're some pages talking about the main quest story, but I can't find any.
Could somebody sums up the main story? These are all I could recall :
Port Town Torulika
- First met Baron the Guild Master & Wiz - one of the Four Sages, introduction to Wizard Guild & Wizard Rank system.
- Incendent with the Abyss Dragon, Wiz was attacked by it's final attack, all her spirits were wiped out.
- Wiz and [player] were somehow survived, Wiz was turned into cat, no one including herself knows how this happen. Wiz ask [player] to keep this as a secret.
- Wiz and [player] , decided to find the way to turn Wiz back, travel to Wilitona
Kingdom Wilitona
- First met Alec the Astronomer and the Guild Master.
- Alec and [player] joined the investigation in the desert at night, the Night of Chaos ,. where monsters appeared from the World of Zero.
- Alec mentioned that [player] may comes from the World of Zero as well.
Forest Village Rallydon
- First met Roletta the Guild Master (note - is she one of the Four Sages?)
- Reveal of the powerful artifacts - the Oracle Rings - it was believed that each of the Four Sages hold each one of them. (Wiz claimed that she doesnn't have it)
- Someone tried to took the Oracle Ring, Loretta was weaken and almost die
- Wiz and [player] fought the ring thief in the dying forest who turned into zombie dragon - finally be able to saved Roletta and obtained one of the oracle rings.
City Water of Ayvis
- First met Rusche the Guild Master
- Reveal of The Purge incedent that happened 13 years ago, Anastasia was the only one of the four sage who currently still alive. Rusche's Granddad died in the incident.
- First met Lilina & Shion , Gairnikans siblings who seems to bear some grudges related to The Purge against wizards
- Wadatsumi's "true name" was known by Shion, he then could transmute himself into Aquadrake and attacked Wiz & [player](note - there seems to be an evil version of Rusche sprite screen, but i don't know what exactly this is)
- Two oracles ring (Smaragd / Sapphirus) were taken away by the Gairnikans (note - I can't recall if the boy died or not)
Mystic City Sciorn
- First met Duga the Guild Master
- Anastasia - one of the Four Sage shows up at Sciorn, seems to know that Wiz was turned into cat ,then sometimes later, took control of Sciorn Wizard Guild from Duga.
- Runal, the pale researcher friend of Duga, believed to be kidnapped by the Shadow Mystic Brigade, but was revealed later that he joined the bad guys voluntarily, mumbling something like "stupidity is a crime". Reveal that the Purges happened 13 years ago were his mistake that costed lots of researchers' lives but the ministry blamed everything to the Gairnikans.
- Meet Lilina again on the Gunos Tower, she transformed into Balrog using two Oracle Rings, went berzerk and killed Zamza. After defeating her, the Oracle rings were rendered powerless and was taken by Anastasia. - Anastasia & Vilhart her servant entered through the Door of True Wisom. She seems able to summon the Hellsfang dragon , but after defeated, they're nowhere to be found. Reveal the third Oracle Ring's name - Noctonia.
- A brief transformed to Wiz's her own normal self in The World of Zero. [player] got the summon letter from the ministry, but ignored it. Now keeper of the powerless 2 Oracle Rings.
Any addition will be appreciated. :3
edit note : literally has nothing to do, decide to help my friend cleared Sciorn before the bootcamp ends and got some additional info :3
I wonder if it is possible to have a sub-category for Event Limited Wiz Bazaar spirits. As there are some spirits which have a high chance of recurrence (for instance Aura Amatha (Final Judgment) and Cittra Navelle (Automaton in Love)) and spirits which chances are they are NOT going to appear again (Michaela Seraphim (Divine Smile), Yukka Ende (Breaking Through New Years), etc).
That way people would be able to judge if the spirit is going to come back to the game or not. Some spirits are actually really really good that are most probably going to reappear in future bazaars (Dietrich Berg (General of Treachery) and Dario & Galatia (Two Worlds), etc), so this will help a lot of players in terms of making a judgement on whether to invoke.
So I've been playing this game for quite a while now and have gathered quite a number of spirits and built pretty strong teams. However, I just can't seem to get much out of my Thunder team like I can with my Fire and Water teams; and I'm not really sure why. So, I was wondering if anyone could give me some suggestions, and if possible gear them towards doing Lykos runs.
Currently I am running:
1) Riner Valhouse[Heavenly Blade of Destruction] +4
2) Selene[Seer of Time] +3
3) Amane Cacrass[Enchanting Drunken Fox] +3
4) Venu[Beautiful Guardian Star] +1 (just added)
5) Eterna Pom[Princess of Eternity] +7
Alright, now onto the long list of all the other sprirts I have to work with:
Oliver Zachary (SS) - all hippos unlocked, Phina Syriacus (S) +3, Solissa Mima (S) +3, Pazza Melerana[Hysterical Witch] +1, Marth (A2) +1, Lamina (S) +0, Tomoe Mutra(S) +0, Valzine (A) +0, Roteth Rivol (S) +2, Summer Duga (A2) +1, Coppol (A) +0, Elnor (A) +0, Geduza (A+) +0, Carla Messim (S) -all hippos, Zarajulem (S) +0, I-Ling Huangdi[Golden Empress] +0, Arlia Bahamut +1, Seth Bahamut +4, Cyrus (A+) +0, Mayvis (A2) +0, and finally Infernagg (S) +1.
I am level 108, so I have 191 deck cost to work with. Thanks in advance for any help given.
Hello, it's been over a month now since we've first had the new Special Skill that reduces special skills. Can someone please think of a name for it and change the categories for the following spirits. My suggestion is "Reduce SS Activation".
Arle Argyle (March of the Snow Cavalry)
Dario (all forms)
Yukka Ende (Breaking Through New Years)
Thanks.
I used to play this, Hisoka, lvl 20....then I uninstalled and I want it back... what do I do?
I noticed we now have a method of calculating stats for spirits. Since this is the case, would it possible to do this: Input level into template, get stats automatically calculated? It would mean less work in general for updating profiles.
In the front page, we have a list of added and renewed spirits in invocation pool. I am wondering what everyone thinks if I suggest someone can put an alert or something to grab the user's attention when a spirit is added that is an all-around shielder, delayer, etc.
Over the last few events I have noticed people reporting great drop rates of ~50% when the event begins but towards the end of the event, people are almost unanimously reporting 20-25%. I've noticed similar rates in my own farming, for example I'm at 8/11 drops for Czarna with her event just starting and few people farming her. This got me thinking that the drop rate for event monsters might be set to change with event running time or perhaps the drop rate decreases are more copies are farmed by players. If this is true, it would suggest it being in your favour to get your farming done as quickly as possible. What are your thoughts on the matter?