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Jennifer Abbott and the Ruins of Sand (2016) Announcement

Duration: April 22nd to April 28th, 2016 (EDT).

First Event Run: Jennifer Abbott and the Ruins of Sand (2014)
Revisit of the event: Jennifer Abbott and the Ruins of Sand (2015)

Event Story Overview
Join Jennifer in her adventure through the ruins of sand!
Jennifer along with her adventure companions, have stumbled on a ruins of an ancient civilization!
Challenge the event quests to obtain the limited event spirits!

Story[]

Click the image to show/hide the story.

Jennifer Abbott and the Ruins of Sand Story Banner & Button

Prologue

Jennifer Abbott Mehdium Boot

Cardia Seven Campanula Boot

Atos Nova Skeleton Nameless

Skeleton Ingot ??? (Czarna Rilli)

Sharn Patrameseth

Epilogue

Note: In the first run of the event (Jennifer Abbott and the Ruins of Sand), there was Czarna's story button, but it wasn't present during this event. For the sake of completeness, Czarna's story button is included here.

Quests[]

Isayr, Fasaar, Bones, Ingot and Czarna all have a chance of dropping at their first forms when defeated in their respective quests.

Damage dealt by enemies is to spirits of the recommended elements for their respective quests.

Quest Enemies Boss Notes

Enter the Ruins

☆, Rank 1, 10 MP

(12,000 G, 320 EXP)

Fire Skeleton Warrior (Fire)

Fire Red Mummy

Fire Red Bane Turtle

Fire Skeleton Warrior (Fire)
(1TTC, ATK one ~100)

Fire Isayr Patrameseth (Judgment Idol)
(1000 HP, 2TTC, ATK one ~150)

Fire Red Mummy
(1TTC, ATK All ~80)

Completion Reward:

Chest Drops:

Recommended Deck: Water

Defender of the Treasure

☆☆, Rank 1, 15 MP

(36,200 G, 480 EXP)

Fire Skeleton Warrior (Fire)

Thunder Yellow Mummy

Thunder Bronze Pot

Thunder Orange Bane Turtle

Fire Red Mummy
(1TTC, ATK All ~150)

Thunder Fasaar Patrameseth (Empty Visions)
(12K HP, 2TTC Combo 3x3 ~250)

Thunder Skeleton Warrior (Thunder)
(2000HP, 1TTC, ATK one ~200)

Completion Reward:

Chest Drops:

Recommended Deck: Fire

Defender of Ingot

☆☆☆, Rank 1, 20 MP

(99,800 G, 650 EXP)

Water Skeleton Warrior (Water)

Water Blue Bane Turtle

Water Blue Mummy

Water Blue Mummy (Lord)
(Poison 10x300)

Water Skeleton Warrior (Blackwater)
(12K HP, 2ITTC, 2TTC, ATK one ~400, Weaken Water Element)

Water Nameless (Guardian without life or name)
(40K HP, Preemptive Strike, 1TTC,
Fire/Water/Thunder Shield, ATK all ~400)

Thunder Yellow Mummy (Lord)
(8K HP, 1ITTC, Poison 400, ATK one ~200)

Completion Reward:

Chest Drops:

Recommended Deck: Thunder

Price of Gold

☆☆☆☆, Rank 1, 30 MP

(298,000 G, 1000 EXP)

Fire Crimson Bane Turtle

Water Skeleton Warrior (Blackwater)

Fire Skeleton Warrior (Flaming)

Fire Fire Muerte

Water Azure Bane Turtle
(20K HP, 3ITTC, 1TTC, Water Shield, ATK All ~250)

Fire Ingot (Box without life or feelings)
(100K HP, 1ITTC, 1TTC, Charge, ATK one ~1300)

Fire Red Mummy (Lord)
(30K HP, 2ITTC, 1TTC, ATK all ~250, Heal All 10%)

Completion Reward:

Chest Drops:

Recommended Deck: Water

Treasure of the Ancients

☆☆☆☆☆, Rank 1, 40 MP

(448,000 G, 1350 EXP)

Water Blue Mummy (Lord)

Fire Red Mummy (Lord)

Fire Skeleton Warrior (Flaming)

Fire Red Bane Turtle

Fire Crimson Bane Turtle

Thunder Orange Bane Turtle

Thunder Skeleton Warrior (Lightning)
(25K HP, 2ITTC, 2TTC, Combo 4x3 ~200)

Fire Czarna Rilli (Summoner of the Ancients)
(140K HP, 1ITTC, 2TTC, Combo 5x3 ~300,
Rage when HP below 50% - ATK one ~700)

Water Skeleton Warrior (Blackwater)
(40K HP, 1ITTC, 1TTC, ATK one ~950)

Completion Reward:

Chest Drops:

Recommended Deck: Water

☆☆☆☆ Battle Adds Main Adds
1 Fire Crimson Bane Turtle
(10K HP, 1ITTC, 1TTC, ATK All ~250)
Fire Crimson Bane Turtle
(10K HP, 2ITTC, 1TTC, ATK All ~250)
Fire Crimson Bane Turtle
(10K HP, 3ITTC, 1TTC, ATK All ~250)
2 Water Skeleton Warrior (Blackwater)
(25K HP, 2ITTC, 2TTC, Charge, ATK one ~950)
Fire Skeleton Warrior (Flaming)
(30K HP, 2ITTC, 2TTC, Charge, ATK one ~950)
3 Fire Fire Muerte
(22K HP, 1ITTC, 1TTC, Combo 2x1 ~2300)
Boss Battle Water Azure Bane Turtle
(20K HP, 3ITTC, 1TTC, Water Shield, ATK All ~250)
Fire Ingot (Box without life or feelings)
(100K HP, 1ITTC, 1TTC, Charge, ATK one ~1300)
Fire Red Mummy (Lord)
(30K HP, 2ITTC, 1TTC, ATK all ~250, Heal All 10%)
☆☆☆☆☆ Battle Adds Main Adds
1 2nd 3rd 1st
Fire Red Mummy (Lord)
(15K HP, 1ITTC, 1TTC, ATK All ~250)
Fire Skeleton Warrior (Flaming)
(15K HP, 2ITTC, 2TTC, ATK one ~500)
Water Blue Mummy (Lord)
(10K HP, 2ITTC, 2TTC, Poison 10x300 (Activated Once), ATK one ~200)
Note: Kill the right side blue fodder first.
2 1st/2nd 3rd 1st/2nd
Fire Skeleton Warrior (Flaming)
(20K HP, 2ITTC, 2TTC, ATK one ~900)
Fire Crimson Bane Turtle
(15K HP, Preemptive Strike, 1TTC, Fire/Water/Thunder Shield, ATK All ~250)
Fire Skeleton Warrior (Flaming)
(20K HP, 2ITTC, 2TTC, ATK one ~900)
Note:
3 2nd 1st
Fire Red Bane Turtle
(40K HP, 2ITTC, 1TTC, Combo 3x3 ~125)
Thunder Orange Bane Turtle
(20K HP, 3ITTC, 1TTC, Combo 3x3 ~375)
Note:
Boss Battle 2nd/3rd 2nd/3rd 1st
Thunder Skeleton Warrior (Lightning)
(25K HP, 2ITTC, 2TTC, Combo 4x3 ~200)
Fire Czarna Rilli (Summoner of the Ancients)
(140K HP, 1ITTC, 2TTC, Combo 5x3 ~300, Rage when HP below 50% - ATK one ~700)
Water Skeleton Warrior (Blackwater)
(40K HP, 1ITTC, 1TTC, ATK one ~950)
Note: Suggested to kill blue first, drop the boss to rage, then take out yellow before finishing Czarna
Enemy Skills Description
Note 1: Enemies using skills will not attack in that turn (except Combo).

Note 2: Status effects carry over to the next battle if their duration have not run out. Furthermore, the last turn of a battle does not count towards the status effects turn counter.

Charge Increases damage of its next attack by 100%.
Combo Change normal attack to multiple multi-target attacks in one turn (4x3 means 4 attacks to 3 spirits at a time).
Counter Standby Kills (deal very high damage to) spirits that hit the target with an attack. Using SS skills to the target will not be countered. If the enemy is killed, there will be no counter attack.
Element Shield Reduces damage from shielded element by a percentage.
Heal All/Heal Self Heal all enemy spirits or only itself, by a percentage of their Max HP.
Lock AS/SS/Full A status effect. Targets are unable to use AS/SS/act for a set amount of turns. 3x2 means 3-turn lock to 2 spirits.
Poison A status effect. Deals damage to your spirits after each of your turns. 3x7% means a duration of 3 turns and 7% of Max HP as damage per turn. Damage can also be fixed, in which case it can be written like 3x200.
Ratio Deals ratio damage (%) based on your spirits' remaining HP.
Reflect SS Kills (deals very high damage to) spirits that hit the target with any special skill with the following exceptions: If hit by a multi-hit nuke, the enemy Reflector will strike back as many times as they were hit by the split nuke; If poisoned, the Reflector respond with the same amount of poison damage lasting for the same number of turns. Skills that hit only other enemies will not be reflected. Likewise, only the spirit who hit the Reflector will be affected by Reflect, even if the skill used hits more than 1 enemy spirit. Damage inflicted is not enhanced by Weaken or reduced by Shield.
Revive Revives all downed enemy spirits.
Weaken Element A status effect. Spirits take more damage than usual, usually a total of 2x, from weakened element.

Event Rewards[]

Isayr Patrameseth (Judgment Idol) Icon Isayr Patrameseth (Judgment Idol)
Fasaar Patrameseth (Empty Visions) Icon Fasaar Patrameseth (Empty Visions)
Nameless (Guardian without life or name) Icon Nameless (Guardian without life or name)
Ingot (Box without life or feelings) Icon Ingot (Box without life or feelings)
Czarna Rilli (Summoner of the Ancients) Icon Czarna Rilli (Summoner of the Ancients)


Optimal EXP Stack Bonuses[]

This section tells you what level your spirits should be at, before using them to enhance another one. It'll give you the maximum experience bonus.

Evo Isayr Fasaar Nameless Ingot Czarna
1 16 (18) 16 (18) 17 (19) 18 (20) 17 (19)
2 19 (23) 20 (25) 21 (27) 23 (31) 23 (31)
3 31 (39) 33 (42) 37 (37*) 41 (32*) 40 (48)
4 35 (43) 37 (46) 43 (51*) 46 (44*) 45 (53)
5 N/A N/A N/A N/A 50 (57)

Note:

  • (No Data) means the optimal level is not calculated yet.
  • N/A means Not Available, as in the spirit doesn't have that evolution stage.
  • (#) where # is a number, means the optimal level during 1.5x experience.
  • An * beside a number means it will max out the LV of another spirit of the same rank in one shot.
  • To calculate needed EXP to reach the optimal level, visit Experience for Leveling.

Images[]

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